Brands rolling out a new identity
The logo has just been designed and suddenly every video, deck and page needs a moving version of it in matching formats.
"Versmos team is super talented and very quick. Easy to work with and gets the vibe effortlessly." - Dilpreet Kaur Founder & CEO at South Asian Today
A logo animation is one of the few assets a brand plays on almost everything it publishes. That is the whole design constraint: it has to read at a glance, resolve fast, and land on a clean static lockup that can hold on screen after the motion stops.










The common mistake is treating a logo animation as a showcase. This is an asset the same people watch over and over: every video, every stream, every deck. Anything clever enough to notice twice has become annoying by the fifth time. What survives repetition is short, confident movement that arrives at the lockup and stops. The movement also has to come out of the identity rather than sit on top of it. If the mark is built from hard geometry it should not float; if the wordmark is set in a light weight it should not slam. Reading the logo properly before animating is what stops the result looking like a template with someone else's logo dropped into it.
Intros, outros, and branded end cards
Built for video, web, ads, and social
Reusable across every brand touchpoint
The short version that plays at the top of a video without delaying the content people came for.
Where the lockup arrives and holds, with room beside it for a URL, a handle, or a call to action.
Loopable and stinger versions for live use, where the same asset fires between scenes all session long.
Alpha channel exports so the animation can sit over footage, a page section, or a background colour you change later.
Versions exported light enough to autoplay on a page without costing you load time.
Reframed properly, because a horizontal lockup floated in the middle of a 9:16 frame reads as an afterthought.
The resting frame delivered as a still, so the animated and static versions match exactly wherever they appear together.
A short sound cue timed to the motion where you supply or want us to source one, with a silent version delivered alongside for muted placements.
Vector is the requirement: AI, EPS or SVG. Animation moves parts of a mark independently, and a flattened PNG has no parts to move. Where no vector exists the mark has to be redrawn first, which is worth knowing before the project starts rather than during it.
A YouTube intro, a stream stinger and a website header want different lengths and different endings. We fix the use cases first because they decide the timing more than the style does.
We show where the animation starts, what moves, and where it resolves, as frames rather than as a finished piece. Direction gets settled before any timing work begins.
The build itself, reviewed on a link so comments land on the exact frame. Most of the work at this stage is taking things out, not adding them.
Transparent and solid, the ratios you publish in, the static lockup frame, and a silent cut alongside anything carrying audio.
The logo has just been designed and suddenly every video, deck and page needs a moving version of it in matching formats.
You publish constantly and the same intro or stinger fires every time. It has to be short, and it has to still be tolerable in six months.
You built the identity. We produce the motion asset that goes into the brand package, under your name.
Who we are not the right fit for: projects where the logo itself still needs designing, and briefs that really want a full brand film with an animation stuck on the end. We animate an identity that already exists; we do not create the identity.
Every quote comes down to the same handful of variables:
A clean layered vector is ready to animate. A raster logo, or a vector merged into a single path, has to be rebuilt before anything can move independently.
A wordmark plus a simple symbol is one job. Detailed illustration, gradients, many separate elements, or a 3D treatment each add a build.
One short sting is different from a set covering intro, outro, stream transition and website header.
A brand guide, a reference animation you like, or a clearly defined feel shortens exploration. Starting from nothing means proposing a direction and confirming it first.
Whether a sound sting is wanted, whether it is supplied, and whether it needs sourcing and timing to the motion.
Transparent exports, ratio variants, web-weight versions and static frames are each their own delivery rather than one file renamed.
We quote from source files, animation direction, sound and the required export versions.
A vector file (AI, EPS, or SVG) with the type either live and accompanied by the font, or converted to outlines. Vector lets us separate and move the parts of the mark. If all you have is a PNG or JPEG we redraw the logo first, which is a real step before animation begins, so it is worth asking your designer whether the original file still exists.
Alongside a standard MP4, we can deliver a MOV with an alpha channel for overlays and a version on your main background. Lottie or JSON can be scoped where the construction allows it. We also deliver the agreed aspect ratios and simplify fine detail for small formats when needed.
A logo sting usually wants an audio element, and the motion and the sound have to be designed to the same timing. If you already have an audio brand mark we animate to it. If you do not, sound design can be scoped, or we deliver a clean version for your editor to score.
That is the intention. You get final files for the placements agreed at briefing. If you want an end card whose URL or tagline your team can change, ask at briefing and we build it as an editable template rather than a flat render. Native project files can be included on the same basis when flagged up front, so the project is organised for handover rather than tidied afterwards.

5.0 out of 5
Client feedback across platforms
Have a logo that needs a moving version?